ICT & Computing

Key Stage 3

The ICT Curriculum at key stage 3 comprises of 3 sections which are: E-Safety, Information Technology (IT) and Computing.

Year 7

Term 1:

Baseline Testing, Introduction to the school network, Safe use of Email and School VLE.

Term 2:

Introduction to programming using scratch – Concepts covered include: moving and animating sprites, iterations, conditionals, variables – input and output, managing events, basic maths on variables, Boolean and comparative operators, lists and working with sound. The unit culminates in a game design project.

Term 3:

Year 8

Term 1: Code web pages using HTML and CSS Technologies

Term 2: Introduction to programming using a textual language (Python)

Students are introduced to a text based programming language. They solve computational problems by applying the following concepts:

Term 3 - Game Design with Game Maker

In this unit students will be introduced to event driven programming using Game Maker Studio, they begin by reverse-engineering an existing game. They then progress to planning and developing their own games, learning to incorporate variables, events, and actions, and making use of object-orientated programming techniques. Finally, they will learn to test and debug their programs.

Year 9

Term 1: Students study the following aspects of computer systems:

Computer Systems Fundamentals:

Data representation:

Term 2 – IT – Animal Farm Project

The ICT department collaborates with the English department this term to help students prepare for the book they are about to start studying in their English lessons. This book is called "Animal Farm". Within their IT lessons students gain transferable IT skills by researching and creating digital artefacts / products. The products and the research they undertake is based on events and characters in the book.


Key Stage 4

We offer to Optional Courses at KS4:
a. Certificate in Digital Applications (CiDa)
b. OCR GCSE Computer Science (9-1)

Certificate in Digital Applications
Awarding body: Pearson Edexcel Level 2
Subject: ICT /Computing Link to Specification

This is a level 2 qualification comprising of two units of work, a mandatory on developing web products which is assessed through a 2 ½ Hour exam set by the exam board (25% of the qualification) and coursework component which takes 75%. Students get a chance to choose between either a Multimedia Design project or a Game Design Project. Both coursework components have some level of programming involved.

OCR GCSE Computer Science(9-1)
Awarding body: OCR
Subject: Computer Science Link to specification

Why you should choose GCSE Computer Science?

 

 

Prerequisites:
Students must be good at Maths and have a strong logical mind to do this course. Advice will be sought from the Maths Department as to whether individual students are suited to GCSE Computing.


AS Level Computer Science

Exam board: OCR

Computer Science is a practical subject where students can apply the academic principles learned in the classroom to real-world systems. It’s an intensely creative subject that combines invention and excitement, and can look at the natural world through a digital prism.

Aims:

The aim of this qualification is to enable learners to develop:

Content Overview:

Computing Principles (01) - 1 hour 15 Minutes Written paper

Algorithms and Problem Solving (02) - 1 Hour 15 minutes written Paper

 

 

 

 

 

 

 

Upcoming Events

23 Oct

Pupils Absent (Half Term)

23 October, 2017 – 27 October, 2017
 
28 Oct

Inset Day

All Day